Monday, June 9, 2025

Terrain work in progress: Constructing an Oasis cultivation - Update 11.6.2025

One of the intended uses of my newly painted palms is to depict an oasis cultivation - usable in North Africa and the Middle East, especially in the Levant for ‘Operation Exporter’ (Palmyra etc.)

In my case, it will be a well oasis, of which I want to schematically depict the well itself, a water collection basin directly adjacent to it and the distribution via canals to the individual fields.

In order to be able to use the fountain in different eras, I will build both a wooden water crane and a small stone platform next to the fountain on which I can place a housing for a diesel engine for more modern times.


Well and water basin made from Styrodur.

Bucket for the wooden water crane under contruction ...

... and finished.


The centrepiece of my planned oasis is finished and waiting to be painted: the fountain, water collection basin, wooden cradle and the bucket for the fountain, as well as the water pipe.

For size comparison with 28mm and 15mm figures.

My oasis starts taking shape slowly but steady - centre piece is the water distribution and on the right the first fieldd to grow fruits and vegetables, grass to feed the goats and so on.





To be continued.


Friday, June 6, 2025

Chain of Command v2 BatRep: Our first game using the new v2 rules: The Patrol

Max and I took the opportunity to play the new v2 of CoC, having used the previous days to familiarise ourselves with the new version.
We decided to play the missions one by one and so ‘The Patrol’ was the chosen mission for our first v2 game, setting was again "Operation Husky" as usual.

Max wanted to play my US Armoured due to the new National Characteristics and so I took over his Bersaglieri (played like the Grenadiers of the Wehrmacht in the rulebook, the 8-shot Belt Fed LMG played as 6-shot Magazine Fed LMG and the Rifle teams increased by 2 Rifleman each, which then corresponded quite exactly to the historical formation).
Of course, we also subtracted the Panzerfaust, as these were definitely not available to the Italians in Sicily.

The Bersaglieri thus had a force rating of -2 and with an FR of +6 for the Armoured, this resulted in 8 support points for the Italians - not too bad, I would say 😎
For the mission itself, 4 support points per side were then rolled, resulting in a total of 12 supports for the Italians - which they would desperately need against the firepower of the US boys, as would soon become clear.

The Armoured patrols advanced towards the enemy lines near the village, while the Bersaglieri patrols advanced to the left of the date palm plantation.
Unfortunately, the Italians were involved in a race around the village instead of securing the olive grove in front of the plantation.
And so it came as it had to - the US Armoured were able to secure the village centre as well as the grove with the fruit trees, while the Bersaglieri allowed themselves to be completely squeezed into the date plantation.
This naturally made them a perfect target for enemy infantry and mortar fire (bunched up target!) and the Armoured took full advantage of this opportunity.

Somewhere near Gela on Sicily ...

the sun is just rising above a small village.

American scout teams push forward after having secured the village ...

... and a small orchard.

Their LMG squad deployed in one of the houses but immediately suffered from mortar fire.

No room to manouvre my Bersaglieri are clearly a Bunched Up target for the US Armoured, suffering accordingly.

And now even got outflanked by another US squad.

But the little Olive groove is not save for long ...

... as I could deploy some more firepower and was able to concentrate my fire on this lonely squad.

With mounting casualities the Armoured squad has been Pinned ...

... and two of my squads attacked them using Handgranaten!

The Plt. Leader of the Armoured Infantry decided it was time to start pushing the Bersaglieri ...

... because my two attacking squads had pushed away all opposition and taken the Jump off Point in the orchard.

Supressing Fire rendered the LMG team almost useless, so the infantry squad tried to attack my thin lines in the date palm groove using Marching Fire.

The US Boys had to withdraw their HQ squad from the houses because of mounting casualities and wounded leaders because of that their Force Morale was dropping dangerously low.

Two squads of my Bersaglieri have taken position in the small orchard now.

After a crossfire of volleys from my infantry and mortars, the US squad's attack collapsed - the ‘Maschinengewehr’ rule with its Storm of Steel bonus can have devastating effects with a bit of luck, especially if the mortar fire also has a similar effect.



Conclusion after Game 1
The new version of the CoC rules are absolutely great, the changes make sense everywhere and the game is even more fun than it already was.

We were constantly running out of CoC Points, which allow for a much more interactive game - since you can now take pinned units out of the line of fire (Reposition), take advantage of opportunities that arise (React Fire), or simply seek cover (Hit the Dirt).
The Armoured could also move their scout teams by spending a CoC point (Recce Action), as well as being able to use these teams as JoP (National Characteristic of US units).

Thursday, May 29, 2025

Terrain work in progress: Palm trees for 28mm and 15mm - Updated 29.5.2025

As I want to depict an oasis cultivation and need more palm trees in general and need more palm trees in general, it was time to paint the ones I had ordered from China some time ago.

However, of course I don't want to use them as they were delivered - apart from the unnatural plastic shine, the colours are also anything but true to the original.
Accordingly, all of them will be completely repainted using an airbrush before I base them.

Here are the stages of the repainting - I will update this post accordingly.

Trunks basecoated, pre-shaded and repainted using different inks.

Treetops are just basecoated with a dark Green from below and already look not too bad now.

Basecolours done, followed by 2 highlights.

Trunks and treetops have received their final drybrushs each and are now ready for basing.




Wednesday, May 21, 2025

Terrain: A mediterranean house in 28mm

For our 28mm project, which is set in the Levant as part of ‘Operation Exporter’, we naturally also need suitable terrain.
While the trees and palm trees I built for the 15mm games can also be used in 28mm without any problems and I still had a few suitable stone walls in stock, the situation was different for buildings.

Fittingly, I had kept some MDF kits from Micro Art Studio from an old Freebooters Fate project, which fit perfectly into the Middle East setting. This one is called "Cabana Maduro".

As I was under a bit of time pressure to get everything ready by CONflict Rhineland 2025, I'll add the little details that bring a scene to life later: Barrels, sacks, clay jugs etc.









And some more pictures from the WiP stage:








Tuesday, May 20, 2025

CONflict Rheinland 2025 - man what a brilliant weekend that was again

Unfortunately, the weekend went by far too quickly and CONflict Rhineland 2025 is already history again - but as usual, it was a great weekend with lots of superbly designed gaming tables and presentations, plenty of old and new mates, loads of chatting and of course a few drinks too.

The organisation team was perfect as usual, the kitchen and the catering organised by Lasse was a highlight in itself; now it's time for a few more days of training to get rid of the pounds 😅

I particularly like the concept:
There are no day guests per se, everything is by invitation. This means you can easily leave your table unattended for a few hours and play elsewhere without having to worry that half of your table will have disappeared when you return.

Max and I set off from Bavaria towards the Rhineland around lunchtime on Friday and got through without any major traffic jams etc., so we were able to set up our table in a relaxed atmosphere, on which we presented ‘What A Soldier’ as a participation game, a self-designed supplement for ‘What A Cowboy’.
An adaptation/extension mainly around automatic weapons and their effects with more to follow (implementing cars and even Armoured Cars soon).

On Saturday we were able to present some WaS games and above all we got to play them ourselves - besides ‘Barons War v2’ we were particularly fond of the Kurpfalz Feldherren table, where the Great Northern War was the theme - once in a variant of ‘Pikeman's Lament’ adapted for Rank&File and as a multiplayer battle with a DBA variant ... Pure fun, even if our Russian-Saxon coalition got a good kicking from the Swedes 😎

Conclusion: A must-attend event for us again next year!


And here are a few pictures of the presentations, which were all at a top level.

"What A Soldier" - our own supplement for "What A Cowboy"

"Trench Warfare"

The following pictures are all for "Call of Cthulhu" game - fantastic model building skills!






"Battlestar Galactica"

"Battlegroup"

The battlefield for the Great Northern War setting

"Starship Troopers"

"Necropolis28"

"Barons War v2"

"Die Lügen des Odysseus" using rules from Bello Ludi


And a few shots from "What A Soldier" games we umpired. Mission for both player was to rescue a shot down pilot who hides in the temple ruins and escort him safely back to the own lines.

Both side are rushing to the object ...

to be the first to rescue the pilot.

While this mysterious man tries to stop his opponent with well-aimed shots.

It gets up close and personal everywhere - at the ruins itself ...

and the flanks.

The Great Northern War games - the first shots of a smaller game using amended "Pikement´s Lament" rules so the work for Rank & File games.
Swedes try to force a crossing over the river and the Russians try to prevent it of course.





And a Multiplayer game with 3 players on each side using amended DBA rules - it was really great fun:






Even with both flanks falling apart, my Saxon centre managed nearly to get through the Swedes.
But their commander had one final trump card left and could change the result of the melee from a severe loss to a pushed back. 😎


And a few pictures from the "Barons War" game using the new v2 version of these rules: