Thursday, February 26, 2026

Back to the Front: CoC v2 Action with Scenario 6 "Attack On An Objective"

Last Saturday, Max and I got CoC v2 back on the table. Specifically, we tackled Scenario 6 "Attack On An Objective", and as usual, we played it twice—switching sides, of course!
The setting was our go-to "Operation Husky", which we’ll be sticking with for a while. That said, we might eventually move to the mainland and into September '43, since Max is itching to field his Bersaglieri after a long hiatus, and I’m keen to keep pushing forward with my HG-Division 😎

From peaceful slumber to a bloody battlefield
A small, insignificant village is jolted awake from its peaceful slumber. Unfortunately for the locals, it sits right in the path of the US troops landing at Gela. For the defending Germans, however, it’s the perfect spot to stall or at least slow down the enemy advance.

The tiny church was turned into a strongpoint for all-round defense, with its thick walls offering decent protection. Naturally, it became the primary objective for the attacking US Armoured units. The village was further fortified with barbed wire to the north, as the GIs were expected from that direction—a hunch that turned out to be spot on.

Once the first shots from the scouting patrols shattered the morning silence, a bloody firefight erupted. Both sides took heavy losses, but the defending units of the Hermann Göring Division managed to beat back the assault—at least for now.

US Armoured funneled their entire attack from the north, with nothing but swaying wheat fields for cover during their advance. Meanwhile, several platoons of the HG Division occupied the houses, raining fire down on the approaching GIs.


The Setting: A small village surrounded by fields and orchards, typical for southern Sicily in the summer of '43.

Everything is drenched in warm, Mediterranean colors.

The Calm before the Storm: The first shepherds drive their livestock onto the meadows surrounding the village.

But then all of a sudden the first shots shatter the morning silence and the locals scramble for safety!

The GIs strike the village with concentrated force, laying down a wall of covering fire against the buildings. The defenders are forced to keep their heads down and can only return inaccurate fire.

Hobby Hack: My templates for the buildings – no more fiddling around with removing floors and roofs for units inside!

Reinforcements: A tank arrives to support the defenders and opens fire on the attacking GIs.

Counter-Battery: But shortly after, it’s heavily hit by a 57mm AT gun rushed to the front, and attempts to reverse into the cover of the citrus grove.

Holding the Line: Meanwhile, a German PaK 40 pins down the attacking Americans with HE shells as they try to outflank the village.

The Aftermath: Facing mounting casualties, the US Armoured commanding officer is forced to break off the attack and regroup his boys for another attempt.


Game 2: Swapping Sides!
After the Americans successfully wrestled the village from German control in a subsequent assault, HQ from the HG Division issued a clear order: launch a counter-attack and drive the enemy out of the village at all costs.

With my HG Division platoon, I had no intention of getting pinned down in the corner of the wheat fields. Instead, I planned to push through the cover of the olive and apple orchards to outflank the village, allowing me to apply pressure from multiple directions.

However, I made a critical error by placing one of my Jump Off Points (JoPs) too far towards the left flank. I couldn't use it safely, yet I was forced to keep a section in reserve just in case I needed to defend it.

Furthermore, the opposing US Armoured platoon had no interest in just sitting back and defending terrain. They pushed forward aggressively with several squads in a determined counter-offensive. This forced my hand; I had to commit more and more of my units and support early on. Any hope of a defense, let alone a push from the JoP in the wheat field, became an illusion.

The HG platoon commander was fearing the worst, but then disaster struck the GIs: some lucky volleys knocked out several NCOs in quick succession. To make matters worse, the Armoured MG squad came under such heavy fire that they were forced to break and flee. Ultimately, the attackers' Force Moral collapsed. Instead of suffering a certain defeat, the troops of the HG Division managed to snatch victory from the jaws of defeat and retake the village!


The Plan: Pushing towards the farmhouse with part of my platoon while using the orchards for cover—that was the plan. However, the aggressive defense of the US Armoured rendered it obsolete from the start, forcing me to commit more and more troops just to avoid being overrun.

Efficient Defense: Meanwhile, a single section of the US platoon was enough to secure the village...

...while the other three squads were free to give the Germans hell, making them pay dearly for every single inch of ground.

The Turning Point: More luck than brains for the Germans! Fate was against the GIs today; it felt as if every NCO was a literal magnet for enemy bullets.


Lessons Learned: Tactical Takeaways
Every Chain of Command game is a school day! Here’s what this double-header taught us:

  • JoP Placement is Key: My biggest takeaway? Don’t get greedy with your Jump Off Points. Placing a JoP too far out on a flank without a solid plan to secure it can turn a strategic asset into a liability that ties up your reserves.
  • The NCO Factor: Never underestimate the impact of losing your NCOs. In Game 2, the US attack looked unstoppable until their leadership started dropping. Once your Force Moral starts to bleed, even the best-laid plans crumble.
  • Aggression vs. Caution: Max showed that an "Armoured" mindset means pushing hard. Even when defending, a well-timed counter-offensive can completely disrupt the opponent’s deployment.
  • Terrain Matters: Those orchards and wheat fields aren't just for show—they are life-savers. Utilizing Covering Fire while moving through open ground is the only way to keep your squads combat-effective.

Now it’s your turn!
We’ve all been there: Your plan is perfect, the support is in place, but then the "NCO magnet" kicks in and your Force Moral hits rock bottom.
  • Have you ever had a game where your leadership seemed to have a death wish?
  • What’s your go-to strategy when you're forced to commit your reserves too early?

Drop a comment below and share your most epic (or tragic) tabletop moments from Sicily or beyond!


Thursday, February 19, 2026

Swedish Steel & Big Barrels: Bringing the Thunder! When size matters 😅

Even more firepower for my Swedes! This time, I’m bringing out the "big brothers" with those large-caliber barrels, ready to blast anything out of the way that doesn't clear the line of fire by the count of three.

Once again, these models are from the Epic Pike & Shotte range by Warlord.





Thursday, February 12, 2026

Reinforcements and Rituals or my Journey Back to Painting: Epic Light Artillery for the Swedes!

Since my eye surgery, I’ve set myself a new goal: spending at least 30 minutes every day on my hobby. The idea is to get back to my previous painting level—or at least somewhere close to it—through consistent daily practice.

I’ve also decided to cut back on social media. After spending eight hours in front of a screen at work, my eyes simply need a break. Instead, I’ll be focusing more on this blog and plan to share a fresh update every Thursday.

Kicking things off, I have some reinforcements for my Swedish army for By Fire and Sword: some light artillery. Once again, these are the fantastic models from Warlord Games’ Epic Pike & Shotte range.








Wednesday, February 4, 2026

15mm Swedes for the late TYW and the Deluge: First Cuirassiers done

Warlord's Epic box "Thirty Years War Cavalry" includes 2 Cuirassiers on each of the 3 sprues and while a total of 6 isn't enough for a full unit, it's at least a starting point.

Until I have more, I'll either replace 2 bases in a unit of 'Mercenary Reiter' to represent them as 'Armoured Mercenary Reiter,' or use them to increase a unit size from 'S' to 'M'.




Let's take a side-by-side look at how Epic scale stacks up against 'true' 15mm minis—specifically those from Wargamer.pl.

In the center, we’ve got a unit of 15mm Reiters. To their left are the Cuirassiers; I decided not to bolster their bases with cardboard since they already stand about 1mm taller than the standard Epic cavalry. Speaking of which, on the right, you can see the Epic cavalry with their bases bolstered by cardboard strips, following the method I shared in my previous blog post here: Mixing Epic with 15mm?



As you can clearly see, it’s not just the height difference that stands out—though it’s certainly there. The real clincher is the overall volume. The 15mm figures look significantly beefier and more massive compared to Warlord’s much more slender Epic scale minis.

Personally, I’d steer clear of mixing Epic and 15mm within the same unit, but on the tabletop, they actually play quite well together—especially if you keep a few centimeters of 'breathing room' between the regiments/units as seen in the following picture:



Wednesday, January 28, 2026

15mm Swedes for the late TYW and the Deluge: More Mercenary Reiters

And here they are - the pictures of another finished unit of "Mercenary Reiters" this time consisting completely of cavalry from Warlord's Epic "Pike&Shotte" range:



As you can see, the operated eye is still causing me some problems – in this case, I overlooked some mould lines, which are then clearly visible when painted.

15mm Swedes for the late TYW and the Deluge: Mixing Epic with 15mm?

I'm continuing to expand my Swedish forces for ‘By Fire and Sword’.
Having already completed the basis for a ‘Field Skirmish Force’ last year, I now need to expand it to a ‘Garrison Skirmish Force’ and later the corresponding ‘Task Forces’.

I still had a box of ‘Thirty Years War Cavalry’ from Warlord's Epic range, which a friend had given me years ago and which now came in very handy.

Fortunately, the figures in the Epic Pike&Shotte range are slightly larger than those in Warlord's other Epic ranges, as the following size comparisons with BFaS figures from Wargamer.pl show:

Wargamer-Dragoner - Warlord Reiter - Wargamer Reiter - Wargamer Command


It is clear to see that even within the original BFaS ranges there are significant differences in size. If you place cardboard strips under the bases of the Epic figures to even out the height, you can use them without any problems.
However, I would avoid mixing Epic and other figures within a unit, as this is quite noticeable because the Epic range is much more ‘delicate’.
For picture of painted Epic and a comparison with 15mm from Wargames.pl check my Blog post here:


And the same goes for the infantry ranges as well, especially as even 15mm ranges differ in height:

Epic - Wargamer.pl - Totentanz - Totentanz

Warlord Epic and Wargamer.pl 15mm go well together but are both significantly smaller than 15mm Totentanz Miniatures.


Friday, January 23, 2026

Trying to paint Oak Leaf Typ A camouflage on 15mm

I tried my hand at an Oak Leaf Type A camouflage scheme on 15mm figures for the first time – a test run for one of my main projects in 2026.
The figures are from Battlefront, the jackets are painted as Oak Leaf Autumn, and one of the helmets as Oak Leaf Spring.

Conclusion for now: it's still too early for such details, I need to train my hand-eye coordination much more after the operation, but the result is at least acceptable.
I also need to choose stronger contrasts, at least for 15 mm.

Anyway, here are the pictures of the completed Panzerschreck team:






Friday, January 16, 2026

Painting: Civilians and animals for 15mm and 28mm

In order to continue adapting to the new circumstances after my eye surgery, there is only one thing that really helps: practise, practise and practise some more.

As I still had a couple of civilians and animals on my to-do list.
Since these mostly serve to decorate the gaming table and therefore tend to remain in the background, they seemed to me to be the most suitable objects for practice.

I tested different colours and techniques, focusing primarily on training my spatial vision – let's see what ultimately proves to be the best long-term solution for me.

Fleeing 15mm civilians with a really big dog to guard them!

A shepherd whose dog is currently grooming itself 😎

15mm cattle

Pigs and piglets for 28mm - the piglets can be used as pigs for 15mm too!

My shepherd at work.


Thursday, January 8, 2026

Terrain: Making templates for my 15mm buildings out of scratch

This is my first post of the new year, so I would like to wish all my readers a happy, prosperous and, above all, healthy new year!

When I moved to Bavaria and switched from 28mm to 15mm (and 10mm), I wanted to keep my buildings playable, as I was used to with my 28mm buildings before.
However, this quickly proved to be very impractical at a scale of 15mm and smaller, as they are simply too small and awkward to handle, especially when my preferred multi-bases come into play.

So I created templates of the floor plans and storeys, used wooden strips to represent the walls, and voilà, you can now easily place and move figures in buildings and immediately see which figures are positioned where – without having to constantly remove roofs and storeys.

A small and quick craft project that didn't strain my eyes and marked my start to the new year in terms of my hobby.





Saturday, December 13, 2025

Friday, December 5, 2025

Terrain: Testing new versions for a terrain mat

Even though my last terrain mat turned out well, it still has a few disadvantages for me:
The acrylic-sand mixture on fleece is flexible in terms of adapting to the ground, but the mat can only be stored and transported when rolled up.
Combined with its size of 2.40 m x 1.40 m, this naturally makes it quite bulky in terms of transport and storage.

In short, I am testing other versions/solutions, and here is my next mat - for testing purposes in a size of 1,80m x 1,20m.
The base is a 5 mm thick fleece used in pond construction. I brushed this fleece with a hairbrush from the pet accessories section and then treated it with various acrylic paints, designing both sides of the mat.
One side represents more fertile areas, while the other side can represent arid regions or even desert.


Side One for the fertile regions:




The other side - arid and desert regions:





This mat also turned out quite well, but after I had painted the fleece, it became quite stiff once the paints had dried and like it's predecessor can also only be stored/transported rolled up only.
The next version is therefore already in the works 😎

Wednesday, December 3, 2025

Self-made weathering powder

Just a quick update Today.

Since I run out of weathering powder while weathering the last houses (The first try to paint after my eye surgery - some more 15mm Mediterranean buildings completed), I made some new mixtures using different pastel chalks creating my own mixtures for weathering roofs, walls, dust on vehicles moss, rust and so on.

It´s quick, fun, the colors are exactly how I want them and it´s also much cheaper than buying the ready-made stuff.



Monday, December 1, 2025

Chain of Command v2 BatRep: Flank Attack

Max and me continue to play through the scenarios of CoC v2 bit by bit. On Saturday, scenario 5 was on the agenda: ‘Flank Attack’.
As usual, we played it twice, so each of us acted as attacker and defender once.

To cut a long story short: the defender won both games, but both were very exciting and hard-fought, and the decision was very close – my platoon from the HG Division even managed to capture the farm (one of the two possible objectives), but was then unable to hold it due to increasing losses.

The games grabbed our attention to such an extent that we only took a few photos – so today there are only a few snippets to see 😎

The battlefield – a small farm in Sicily, surrounded by fields and orchards. The attacker's goal is to secure the strategically important crossroads or the farm for the main force to advance.


2 sections of my HG panzer grenadiers were able to mount such a concentrated fire from their LMGs ...

... that the LMG section of Max US Armoured broke.

US Armoured advance in cover of an orchard using Marching Fire ...

... while at the same time an M20 Scout Car try tied to soften up the HG defenders with the HMG. But suddenly the Germans brought a 5 cm PaK into position ...

... which forced them to retreat.

In the end, I managed to bring his Force Morale down to the point where I could start the Final Countdown without Max being able to secure either of the two Objectives at that point – and with only 4 phases remaining and dwindling Command Dice, there was nothing he could do to change that.

Pictures from our second game, in which I attacked with my armoured infantry from the HG Division:

Both the US Armoured and my Panzergrenadiers attempt to secure the farm, and both sides suffer heavy losses in the process.

With all hands on deck and firing from all barrels, the Germans advance, but ultimately fail due to fierce resistance from the US Armoured and are forced to abandon their attack.

The much bigger problem was that Max had managed to draw me into this fight, into which I had gradually thrown all my resources.

This enabled me to storm the farm, but I was then unable to hold it in the long run due to his concentrated fire, especially as my force morale gradually collapsed.