Monday, October 7, 2024

15mm Painting: US Engineers to support my Armoured and Airborne troops

The gaps in the missing figures for my US Boys are getting smaller and smaller, but what I was definitely still missing were the various Engineer Troops.

I had already printed these last year (STLs are from 3D Breed), but they always had to take a back seat to other projects.
After the TaToCon, however, there were no more excuses and after all the terrain building I really felt like painting again 💪



The complete squad of Engineers including a NCO (Junior Leader for CoC).


Flame Thrower Team:
Who called for a barbecue? 🔥



Wire Cutting Team:
Just wire, we'll have that in a moment



Demolition Team:
If you can´t fix it, blow it up!



Mine Sweeping Team:
The gold must be buried around here somewhere!


Thursday, October 3, 2024

Chain of Command: Jump Off Points for my US Boys

As I wanted some thematically appropriate Jump Off Points for my US Boys, I used some leftover miniatures from my AD- and Airborne projects and some drop containers and parachutes (self-printed ones) to build 4 of them.

Of course these markers could be used as Objective Markers for Battlegroup too.


My new 4 Jummp Off Points at a glance:

Along this way!





A short rest.




Re-supply found!




All stowed away now.




Monday, September 30, 2024

TaToCon 11 in Puchheim, near Munich

The last few days and weeks have been dominated by the final preparations for our Chain of Command Participation Game at TaToCon 11 in Puchheim, organised by Roll-the-dice, which took place last Saturday.

There were many beautiful and lovingly designed tables to marvel at and, as always, you didn't get to test any of the games on offer as you could hardly get away from your own table - there was hardly any time for more than a chat with your fellow players.

We were able to offer some games of CoC to take part and received nothing but positive feedback and our gaming group will include a few more players in the future - an extremely positive result!
There was even no opportunity to play CoC for myself, as I was busy running and umpiring our games all the time, but I had a lot of fun anyway as all the players were relaxed throughout the day.


And here are a few pictures of TaToCon 11, without any claim to completeness and starting with our own table for Chaim of Command:




One of our CoC games in full progress.

Muskets & Tomahawks

Hail Caesar putting Persians vs. Macedonians

Vietnam using Bolt Action

Impressive Pyramid, completely scratchbuild from styrofoam!

Rules used were Mythic Americas (Warlords of Erehwon)

Cinematic skirmish rules - Ghostbusters included!

Samurai skirmish with functional waterfall

Carnevale

SciFi on the Moon

Frostgrave

Another SciFi board

Last but not least Barons War presented by Bernhard!


A wonderful day with great tables and nice people that was over far too quickly - Max and I will definitely be back at TaToCon12 next year!

Monday, September 9, 2024

Big CoC BatRep: Advance on Niscemi; Sicily 1943

Last Saturday was not only another game of Big Chain of Command with Bernhard and Max, but it was also the last big test for TaToCon to see if our line-ups including the fixed support work and if the terrain fits.

Max and I will be presenting CoC on 28 September at TaToCon, a nice smaller convention in Puchheim (near Munich), and of course hope to encourage people to play along with us.

The plan is that interested players will lead a platoon of infantry and Max and I will play with a squad of light tanks, but mainly support the players with the rules.

On the allied side there will be a US Airborne platoon (regular), supported by 3 M5 Stuarts, while the Italians will oppose with a Bersaglieri platoon, reinforced by 3 M13/40s.
There is also support on both sides in the form of PaK and HMG/MMG.


And now to the game report itself, where Max led his Italians into battle, while Bernhard led my US Airborne and I tried to suppress the Italian counterpart as best I could with my 3 light tanks.

The battlefield as seen from one ...

... and the other side.

One of my M5 Stuarts pushes forward to the village and can force a M14/40 to withdraw from the battlefield ...

... but suddenly a previously camouflaged Italian PaK appears and turns the M5 into a lump of smoking scrap!

However, the Italians' jubilation is short-lived, as the two M5s in the village decimate the PaK crew to such an extent that they have had enough and flee from the hail of HE grenades and MG bullets.

Two squads battle it out across the open valley ground with losses and shock mounting at an alarming rate on both sides.

The 2nd Airborne Squad, which had entrenched itself in the village, tries to rush to the aid of its hard-pressed comrades at the last minute.

But too late. After the squad has not only lost its leader, its LMG team and many comrades, their morale finally breaks and the fate of the HMG team, which continues to hold the position, is determined too.

The Italian commander had skilfully managed to build up an immense superiority and, with the concentrated fire of three squads, the defeat of the isolated Airborne squad was only a matter of time.

The remaining two M5 Stuarts were only able to cover the retreat of the surviving paratroopers: a Bersaglieri squad was almost wiped out by their concentrated fire ...

... and one of the two remaining enemy tanks was forced to retreat and Pinned before the American light tanks also withdrew.


Conclusion:
A great overview by Max, who built up a local fire superiority that the isolated Airborne squad could not withstand for long, and thus the Bersaglieri could add a well-deserved victory on their flags!