Tuesday, April 30, 2024

Forces françaises libres (FFL) in 15mm: Goumiers for Operation Husky and Italy, WiP

Some Goumiers of the Forces françaises libres (FFL)  to support the Allies during Operation Husky.
3D printed using my trusted TGM-7 resin from Ameralabs, still work in progress of course.

printed and cleaned up

base colours blocked in



wash and first highlights applied













Sunday, April 28, 2024

Friday, April 26, 2024

Chain of Command Game Marker: Cover Fire

Marker for Cover Fire for Chain of Command.

Each strip measuring 4" - this is the area the fire of one team can cover. A section would cover 9", so this would be two strips set 1" apart.

This is just ab bit of drilled wire to simulate shots that make the ground splash up and a bit of floss tha I coloured with a light shade of brown from below.




Tuesday, April 23, 2024

Saturday, April 20, 2024

15mm Terrain: Hedges ready for the table

About two metres of 15mm hedges in different lenghts are done now - not of the Boccage type but ones to enclose fields and gardens.
Two of the sections I made with wooden gates and a few other with gaps like the one you can see on the pic with the Sherman.

Coconut fibres mat cut to size and then flocked with coarse flock, followed by leaf and finally highlighted with light Greens and Yellow using my airbrush.
The wooden gates are made from balsa wood.






Tuesday, April 16, 2024

15mm Terrain: Hedges, still WiP

Doing some more terrain for our 15mm games - hedges; this time more low ones to enclose fields and gardens. Still WiP, need to do the bases now.

Coconut fibres flocked with coarse flock, followed by leaf and finally highlighted with light Greens and Yellow using my airbrush.

Showing the height of the new hedges, basing still to do.

Starting point

Next step done.

Flocked with coarse turf ...

... and with the leafs now

Highlighted with shades of Green and Yellow.




Tuesday, April 9, 2024

Chain of Command AAR: Operation Husky - "Scenario Seven - Attack & Counter-Attack"

Last Saturday Max and me had our monthly game of Chain of Command putting Max Bersaglieri again versus my US Airborne.
The Bersaglieri had to recapture a village occupied by the Airborne, while the Airborne had to take the important ridge near Gela in Sicily in order to secure the beachheads.

This time we played our 7th game of CoC and so had suitably chosen "Scenario Seven - Attack & Counter-Attack" (from the Lards magazine "Christmas Special 2013").


Max drew a sketch map and sent it to me so I could prepare the table:
Different stages of preparing our gaming table.

The idea behind Scenario Seven is the defender immediately launches a counterattack to retake lost ground while the enemy attack is still in progress.
An ideal setting for Sicily.

Scattered elements of the US 82nd Airborne had taken a little village near Gela and a platoon of Bersaglieri have the mission to retake this village while a platoon of the Airborne needs to take the hills overlooking the village.

Map showing the initial positions 

Both sides could count on 12 Support Points (Max rolled a 3 on the Support List) and the Bersaglieri had an additional 7 points because my higher Platoon Force Rating.
This enabled my Airborne to field not only an additional squad of rifle infantry (average) but even a Sherman!
The Bersaglieri could count on a Semovente, a PaK, Light Mortar, Flamethrower team and a Pre-Game Barrage!

End of the Patrol Phase

and the positions resulting from it.

The Bersaglieri move forward

on both flanks!

On my left I could bring a squad of Airborne into position to defend the orchard, followed (after some unsuccessful dice rolls because of this Pre-Game Barrage!) by the Rifle Squad.

After concentrated fire from the 60mm mortar, snipers and rifle squad, the Bersaglieri squad on my right flank has to retreat and is able to recover its wounded commander too.
However, this is not without consequences for their Force Moral (dropped from 8 to 6).

On my Left the Bersaglieri retreat to a position which seems to be better to defend ...

The situation at a glance.

A Sherman from the 2nd Armoured Division arrives to bring much needed support to the hard pressed Airborne troopers.

As he is advancing to the village the Sherman is hit by a round from the Italian Pak and immobilised!

The Italians made a big mistake - leaving the light mortar and the PaK unsupported!
Two of my squads used an opportuntity (2 rolled 6s meant a double round for me) and stormed the center, destroying both enemy units at once!

With this the Bersaglieri lost one of their JoP too, but my Airborne had barely time to consolidate their positions. First they got hit by the Flamethrower of the Italians accumulating casualities and shock ...

... followed by a desperate attack of the Bersaglieri squad from my right flank.
The Americans managed to throw back the Italians after some bitter Hand-to-Hand combat but were barely able to survive this.
Luckily for me Max not only lost the Junior Leader of this squad but his Senior Leader too and this finally dropped his Force Moral to 0 so his Bersaglieri finally had to quit the Battlefield and my Airborne could take these important heights.

It was a hard fought victory for the Airborne and without the mistake of the Italians of leaving the centre wide open and unsupported, my Airborne would never have been able to advance so aggressively and storm onto the heights.

The Paras had payed a heavy toll as they had lost nearly 50% of the infantrymen dead or wounded and a badly damaged Sherman; a true Pyrrhic victory.