Friday, June 28, 2024

Game Marker for CoC, 'O'-Group and Battlegroup: Sections of Barbed Wire in 15mm

After completing the markers for Minefields the next ones we needed for our games were some sections of Barbed Wire.Measuring 6" x 2" using cocktail sticks cut to length for the posts and Security Wire to represent the barbed wire.In addition to normal sections, I also built 3 destroyed sections of...

Tuesday, June 25, 2024

Chain of Command AAR: Operation Husky - Encounter at Cotomino

Max and me had another great game of Chain of Command last Saturday.After the defeat at San Leo the depleted US units were replaced by fresh troops and the advance resumed in order to finally break out of the beachhead at Gela.In order to look for another route into mainland Sicily, a platoon of Parachute...

Wednesday, June 19, 2024

Game Marker for CoC, 'O'-Group and Battlegroup: Minefields

As I need some more game marker, I started a little project to make them - first are marker for minefields in two versions: German and an Allied ones.Used popsicle sticks that are nearly perfectly 6" long - it´s much more flexible how to lay down the Minefields on the gaming table this way.And here...

Friday, June 14, 2024

Band of Brothers. 101st Airborne in 15mm: Reinforcements to field a 3rd Squad

I have restructured (and rebased some of them) my US Parachute Infantry a bit among other things and so all my Junior Leaders are based separately now.In the course of this I painted a few reinforcements and can use them now to field a 3rd squad - as additional support for our games on Sicily, or to...

Wednesday, June 12, 2024

Tuesday, June 11, 2024

Sunday, June 9, 2024

"Hell on Wheels" - US 2nd Armored Division in 15mm: Half-Tracks M3A1, M16 MGMC and M15 CGMC

With these 3 vehicles now done, my Armoured Infantry and Parachute Infantry now have even more support options available.All models, crews and passengers are from Battlefront Miniatures 15mm range.I particularly like the passengers for the M3A1, which are superbly modelled and almost too good to be...