Monday, September 30, 2024

TaToCon 11 in Puchheim, near Munich

The last few days and weeks have been dominated by the final preparations for our Chain of Command Participation Game at TaToCon 11 in Puchheim, organised by Roll-the-dice, which took place last Saturday.

There were many beautiful and lovingly designed tables to marvel at and, as always, you didn't get to test any of the games on offer as you could hardly get away from your own table - there was hardly any time for more than a chat with your fellow players.

We were able to offer some games of CoC to take part and received nothing but positive feedback and our gaming group will include a few more players in the future - an extremely positive result!
There was even no opportunity to play CoC for myself, as I was busy running and umpiring our games all the time, but I had a lot of fun anyway as all the players were relaxed throughout the day.


And here are a few pictures of TaToCon 11, without any claim to completeness and starting with our own table for Chaim of Command:




One of our CoC games in full progress.

Muskets & Tomahawks

Hail Caesar putting Persians vs. Macedonians

Vietnam using Bolt Action

Impressive Pyramid, completely scratchbuild from styrofoam!

Rules used were Mythic Americas (Warlords of Erehwon)

Cinematic skirmish rules - Ghostbusters included!

Samurai skirmish with functional waterfall

Carnevale

SciFi on the Moon

Frostgrave

Another SciFi board

Last but not least Barons War presented by Bernhard!


A wonderful day with great tables and nice people that was over far too quickly - Max and I will definitely be back at TaToCon12 next year!

Monday, September 9, 2024

Big CoC BatRep: Advance on Niscemi; Sicily 1943

Last Saturday was not only another game of Big Chain of Command with Bernhard and Max, but it was also the last big test for TaToCon to see if our line-ups including the fixed support work and if the terrain fits.

Max and I will be presenting CoC on 28 September at TaToCon, a nice smaller convention in Puchheim (near Munich), and of course hope to encourage people to play along with us.

The plan is that interested players will lead a platoon of infantry and Max and I will play with a squad of light tanks, but mainly support the players with the rules.

On the allied side there will be a US Airborne platoon (regular), supported by 3 M5 Stuarts, while the Italians will oppose with a Bersaglieri platoon, reinforced by 3 M13/40s.
There is also support on both sides in the form of PaK and HMG/MMG.


And now to the game report itself, where Max led his Italians into battle, while Bernhard led my US Airborne and I tried to suppress the Italian counterpart as best I could with my 3 light tanks.

The battlefield as seen from one ...

... and the other side.

One of my M5 Stuarts pushes forward to the village and can force a M14/40 to withdraw from the battlefield ...

... but suddenly a previously camouflaged Italian PaK appears and turns the M5 into a lump of smoking scrap!

However, the Italians' jubilation is short-lived, as the two M5s in the village decimate the PaK crew to such an extent that they have had enough and flee from the hail of HE grenades and MG bullets.

Two squads battle it out across the open valley ground with losses and shock mounting at an alarming rate on both sides.

The 2nd Airborne Squad, which had entrenched itself in the village, tries to rush to the aid of its hard-pressed comrades at the last minute.

But too late. After the squad has not only lost its leader, its LMG team and many comrades, their morale finally breaks and the fate of the HMG team, which continues to hold the position, is determined too.

The Italian commander had skilfully managed to build up an immense superiority and, with the concentrated fire of three squads, the defeat of the isolated Airborne squad was only a matter of time.

The remaining two M5 Stuarts were only able to cover the retreat of the surviving paratroopers: a Bersaglieri squad was almost wiped out by their concentrated fire ...

... and one of the two remaining enemy tanks was forced to retreat and Pinned before the American light tanks also withdrew.


Conclusion:
A great overview by Max, who built up a local fire superiority that the isolated Airborne squad could not withstand for long, and thus the Bersaglieri could add a well-deserved victory on their flags!

Thursday, September 5, 2024

Terrain: In vino veritas - flexible vineyards built

One type of terrain that I really wanted to build were vineyards, because they are so typical of the Mediterranean region and can be used in France, Italy, Sicily as well as the Levant.

However, I didn't want a stationary terrain piece where they were built into a hill, but rather built in such a way that they could be flexibly adapted to the terrain.

Some of my attempts to tackle the subject have failed, but now I have found a workable way - even if I will do things differently again for the next vineyards.
‘Learning by doing’ is my motto, especially when it comes to terrain building 😎


And here are the completed first 3 pieces of vineyards:











Size comparison - works for both 15mm and 28mm





Monday, September 2, 2024

CoC BatRep: Operation Husky or Holidays under palm trees, they said!

Our next CoC game was also the test setup for the TaToCon on September 28th at Roll-the-dice as far as the terrain is concerned - looking good so far and beside some minor addons like gardens for the houses, now only the vineyards are missing.

The Battle

After the failure to recapture Gela, the Axis forces are in retreat and offer stubborn resistance to the advancing Americans.

A platoon of the 4ª Divisione fanteria ‘Livorno’ under the command of Tenente Ludovico Spadaro is ordered to reconnoitre the surroundings of an inconspicuous village which, however, controls an important branch of a road that follows a valley further into the interior of Sicily.

Unfortunately, the Allied high command had the same idea and so the Italians (Force Morale 8), slightly disillusioned by the retreat, came up against a highly motivated platoon of the 2nd Armoured (Force Morale).


The field of battle ...

... and seen from the side of the Italians

The US Boys advance resolutely and are able to secure the village from the Italians and from here advance against the Italian positions in the plantations with an LMG squad and a squad of infantry.

Another squad of Armoured, reinforced by the platoon's 60mm mortar, takes up position in an olive grove opposite the Italians. A medic has also joined them.

Tenente Spadaro gives orders to his 2nd Squad to bypass the enemy in the olive grove and attack its left flank, as a frontal attack across the open road in the valley would be suicidal - in a sprint, the road is crossed under cover of the forest, out of sight of the Americans.

He personally commands the 1st Squad, which takes up position in a orchard of date palms.

In addition, a forward observer takes up position and reports any enemy positions detected to his own artillery battery.

A few minutes later, the first volley hits the enemy and is immediately on target - medics and 60mm mortars fall victim to further artillery strikes shortly afterwards.

A real blow to the morale of the Americans!

However, the 1st Squad of the ‘Livorno’ platoon is coming under increasing pressure and the Armoured are using their dreaded ‘Marching Fire’ tactics relentlessly

Fortunately for the Italians, they are better able to absorb losses due to their mass, especially as their officers and NCOs are spared, while on the American side one leader after another is either injured or even killed.

And when the 2nd Livorno Squad finally appears at the edge of the forest and is able to join the battle, the morale of the Armored collapses for the day and they retreat ... After all, tomorrow is another day.


A really damn exciting game that swung back and forth, which is why I can't show as many photos this time - I'd mostly just forgotten about it because I had to concentrate so much on the action on the table

Incidentally, we swapped sides for this game - Max played my Armored and I played his Fucileri; the latter require a very unique style of play, but I really enjoyed them!
The downside is that now I want to paint Italians 😂